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Se han modificado 9 ficheros con 360 adiciones y 0 borrados
  1. 41
    0
      bullet.js
  2. 45
    0
      cloud.js
  3. 36
    0
      entity.js
  4. 93
    0
      game.js
  5. 17
    0
      index.html
  6. 36
    0
      shooting_pad.js
  7. 81
    0
      style.css
  8. 10
    0
      todo.md
  9. 1
    0
      utils.js

+ 41
- 0
bullet.js Ver fichero

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+class Bullet extends Entity {
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+    constructor(x, y) {
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+        super(x, y, 0.001, 0.02);
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+        this.element.className = 'bullet';
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+    }
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+
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+    update() {
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+        if (this.alive) {
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+            this.y -= 0.01;
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+            if (this.y < -0.1) {
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+                this.destroy();
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+            }
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+
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+            for (let cloud of clouds) {
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+                if (this.isOverlapped(cloud)) {
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+                    cloud.destroy();
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+                    this.destroy();
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+                }
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+            }
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+        }
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+    }
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+}
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+
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+class RainDrop extends Bullet {
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+    constructor(x, y) {
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+        super(x, y);
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+        this.element.className = 'raindrop';
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+    }
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+
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+    update() {
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+        if (this.alive) {
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+            this.y += 0.01;
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+            if (this.y > 1.1) {
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+                this.destroy();
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+            } else if (this.isOverlapped(shootingPad)) {
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+                gameOver('Game over');
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+                this.destroy();
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+            }
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+        }
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+    }
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+}

+ 45
- 0
cloud.js Ver fichero

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+const VELOCITY = [0.002, 0.0001];
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+const SHOOT_PROBABILITY = 0.0007;
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+
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+class Cloud extends Entity {
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+    static shootProbability = SHOOT_PROBABILITY;
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+
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+    constructor(...args) {
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+        super(...args);
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+        this.element.className = 'cloud';
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+
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+        for (let i = 0; i < 10; i++) {
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+            const cloudParticle = document.createElement('div');
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+            cloudParticle.className = 'cloud-particle';
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+            cloudParticle.style.width = `${randRange(50, 80)}%`;
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+            cloudParticle.style.height = `${randRange(60, 100)}%`;
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+            cloudParticle.style.left = `${randRange(2, 98)}%`;
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+            cloudParticle.style.top = `${randRange(2, 98)}%`;
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+            cloudParticle.style.animationDelay = `${randRange(-10, 0)}s`;
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+            cloudParticle.style.animationDuration = `${randRange(0.5, 3)}s`;
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+
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+            this.element.appendChild(cloudParticle);
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+        }
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+    }
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+
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+    static reset() {
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+        this.shootProbability = SHOOT_PROBABILITY;
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+    }
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+
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+    update(direction) {
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+        if (this.alive) {
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+            this.x += VELOCITY[0] * direction;
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+            this.y += VELOCITY[1];
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+
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+            if (Math.random() < Cloud.shootProbability) {
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+                const raindrop = new RainDrop(this.x, this.y + 0.009);
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+                bullets.add(raindrop);
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+            }
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+        }
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+    }
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+
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+    destroy() {
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+        super.destroy();
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+        Cloud.shootProbability += 0.0001;
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+    }
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+}

+ 36
- 0
entity.js Ver fichero

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+class Entity {
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+    constructor(x, y, w, h) {
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+        this.x = x;
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+        this.y = y;
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+        this.w = w;
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+        this.h = h;
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+        this.element = document.createElement('div');
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+        ROOT.appendChild(this.element);
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+        this.draw();
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+        this.alive = true;
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+    }
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+
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+    draw() {
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+        if (this.alive) {
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+            this.element.style.left = `${this.x * 100}%`;
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+            this.element.style.top = `${this.y * 100}%`;
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+            this.element.style.width = `${this.w * 100}%`;
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+            this.element.style.height = `${this.h * 100}%`;
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+        }
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+    }
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+
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+    destroy() {
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+        this.element.remove();
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+        this.alive = false;
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+    }
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+
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+    isOverlapped(other) {
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+        if (!this.alive || !other.alive) return false;
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+        if (other.x + other.w / 2 < this.x - this.w / 2) return false;
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+        if (other.x - other.w / 2 > this.x + this.w / 2) return false;
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+        if (other.y + other.h / 2 < this.y - this.h / 2) return false;
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+        if (other.y - other.h / 2 > this.y + this.h / 2) return false;
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+
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+        return true;
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+    }
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+}

+ 93
- 0
game.js Ver fichero

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+const $ = (s) => document.querySelector(s);
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+const $$ = (s) => Array.from(document.querySelectorAll(s));
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+const ROOT = $('#root');
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+
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+const clouds = new Set();
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+const bullets = new Set();
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+let shootingPad = new ShootingPad();
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+const X_BOUND = 0.05;
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+let running = true;
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+let direction = 1;
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+let lives = 3;
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+
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+const initCloudField = () => {
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+    for (let y = 0; y < 6; y++) {
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+        for (let x = 0; x < 11; x++) {
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+            const cloud = new Cloud(X_BOUND + 0.06 * x, 0.04 + 0.04 * y, 0.03, 0.02);
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+            clouds.add(cloud);
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+        }
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+    }
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+}
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+
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+const start = () => {
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+    $('.result')?.remove();
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+
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+    shootingPad?.destroy();
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+    shootingPad = new ShootingPad();
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+
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+    bullets.forEach(c => c.destroy());
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+    bullets.clear();
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+
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+    clouds.forEach(c => c.destroy());
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+    clouds.clear();
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+    Cloud.reset();
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+    initCloudField();
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+
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+    running = true;
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+    loop();
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+}
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+
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+const gameOver = (result) => {
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+    const resultLabel = document.createElement('div');
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+    resultLabel.className = 'result';
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+    resultLabel.textContent = result;
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+    ROOT.appendChild(resultLabel);
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+    running = false;
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+}
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+
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+const loop = () => {
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+    if (!running) return;
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+
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+    let directionUpdated = false;
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+    Array.from(clouds).forEach(c => {
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+        c.update(direction);
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+        c.draw();
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+        if (c.x < X_BOUND - 0.01 || c.x > 1.01 - X_BOUND) {
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+            directionUpdated = true;
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+        }
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+        if (!c.alive) {
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+            clouds.delete(c);
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+        }
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+    });
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+
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+    if (directionUpdated) {
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+        direction = -direction;
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+    }
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+
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+    Array.from(bullets).forEach(b => {
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+        b.update();
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+        b.draw();
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+
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+        if (!b.alive) {
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+            bullets.delete(b);
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+        }
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+    });
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+
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+    shootingPad.update();
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+    shootingPad.draw();
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+
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+    if (clouds.size === 0) {
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+        gameOver('WIN');
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+    }
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+
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+    requestAnimationFrame(loop);
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+};
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+
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+
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+document.addEventListener('keypress', () => {
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+    if (!running) {
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+        start();
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+    }
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+});
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+
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+start();

+ 17
- 0
index.html Ver fichero

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+<!DOCTYPE html>
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+<html>
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+    <head>
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+        <title>OLC Codejam 2022</title>
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+        <link rel="stylesheet" href="style.css">
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+    </head>
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+    <body>
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+        <div id="root">
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+        </div>
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+        <script src="utils.js"></script>
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+        <script src="entity.js"></script>
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+        <script src="bullet.js"></script>
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+        <script src="shooting_pad.js"></script>
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+        <script src="cloud.js"></script>
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+        <script src="game.js"></script>
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+    </body>
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+</html>

+ 36
- 0
shooting_pad.js Ver fichero

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+const keys = {};
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+
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+document.addEventListener('keydown', (e) => {
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+    keys[e.key] = true;
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+});
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+document.addEventListener('keyup', (e) => {
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+    keys[e.key] = false;
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+});
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+
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+class ShootingPad extends Entity {
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+    constructor() {
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+        super(0.5, 0.95, 0.04, 0.03);
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+        this.element.className = 'shooting-pad';
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+        this.lastShootTime = Date.now();
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+    }
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+
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+    update() {
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+        if (keys['ArrowLeft']) {
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+            this.x -= VELOCITY[0] * 2;
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+        }
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+        if (keys['ArrowRight']) {
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+            this.x += VELOCITY[0] * 2;
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+        }
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+        if (this.x < X_BOUND) {
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+            this.x = X_BOUND;
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+        }
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+        if (this.x > 1 - X_BOUND) {
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+            this.x = 1 - X_BOUND;
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+        }
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+        if (keys[' '] && Date.now() - this.lastShootTime >= 300) {
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+            this.lastShootTime = Date.now();
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+            const bullet = new Bullet(this.x, this.y - 0.009);
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+            bullets.add(bullet);
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+        }
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+    }
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+}

+ 81
- 0
style.css Ver fichero

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+html, body {
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+    margin: 0;
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+    padding: 0;
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+    width: 100%;
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+    height: 100%;
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+    display: flex;
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+    justify-content: center;
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+    align-items: center;
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+    background: rgb(51, 51, 51);
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+    overflow: hidden;
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+    white-space: nowrap;
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+}
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+
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+#root {
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+    background: rgb(31, 31, 31);
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+    position: relative;
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+    margin: 0;
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+    padding: 0;
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+    width: 100%;
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+    max-height: 100%;
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+    aspect-ratio: 16/9;
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+    overflow: hidden;
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+}
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+
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+#root div {
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+    transform: translate(-50%, -50%);
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+    position: absolute;
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+}
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+
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+.cloud-particle {
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+    border-radius: 50%;
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+    background: rgb(255, 255, 255);
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+    animation-name: cloud;
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+    animation-iteration-count: infinite;
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+    animation-direction: alternate;
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+}
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+
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+.shooting-pad {
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+    background: red;
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+}
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+
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+.bullet {
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+    background: yellow;
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+    width: 1px !important;
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+}
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+
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+.raindrop {
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+    background: cyan;
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+    width: 1px !important;
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+}
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+
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+.result {
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+    left: 50%;
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+    top: 50%;
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+    font-size: 108px;
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+    font-family: arial;
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+    color: white;
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+}
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+
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+.result:after {
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+    content: 'Press any key to restart';
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+    position: absolute;
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+    font-size: 48px;
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+    width: fit-content;
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+    top: 85%;
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+    left: 50%;
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+    transform: translate(-50%);
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+}
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+
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+
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+@keyframes cloud {
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+    from {
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+        transform: translate(-50%) scale(1.2);
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+        opacity: 0.7;
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+    }
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+
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+    to {
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+        transform: translate(-50%) scale(0.2);
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+        opacity: 0.1;
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+    }
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+}

+ 10
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todo.md Ver fichero

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+# TODO
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+
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+- lives
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+- clouds should strike lightnings sometimes
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+- bg rain effect
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+- shooting platform sprite
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+- boss?
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+- umbrella shields
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+- music & sounds
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+

+ 1
- 0
utils.js Ver fichero

@@ -0,0 +1 @@
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+const randRange = (low, high) => Math.random() * (high - low) + low;

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