Game for OLC Code Jam 2022
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

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  1. const $ = (s) => document.querySelector(s);
  2. const ROOT = $('#root');
  3. const LIVES_LABEL = $('#lives');
  4. const SOUND_BUTTON = $('#sound');
  5. const CANVAS = $('#canvas');
  6. const CTX = CANVAS.getContext('2d');
  7. const X_BOUND = 0.05;
  8. const GAME_OVER_BOUND = 0.9;
  9. const MAX_RAINDROPS = 100;
  10. const clouds = new Set();
  11. const bullets = new Set();
  12. const raindrops = new Set();
  13. let shootingPad = new ShootingPad();
  14. let running = false;
  15. let direction = 1;
  16. let soundEnabled = localStorage.soundEnabled !== 'false';
  17. const initCloudField = () => {
  18. for (let y = 0; y < 6; y++) {
  19. for (let x = 0; x < 11; x++) {
  20. const cloud = new Cloud(X_BOUND + 0.06 * x, 0.04 + 0.06 * y, 0.03, 0.02);
  21. clouds.add(cloud);
  22. }
  23. }
  24. }
  25. const initRainEffect = () => {
  26. noise.seed(Math.random());
  27. for (let i = 0; i < MAX_RAINDROPS; i++) {
  28. const raindrop = new BackgroundRaindrop(
  29. randRange(-0.5, 1.5),
  30. randRange(-1, -0.1),
  31. randRange(0.01, 0.03),
  32. );
  33. raindrops.add(raindrop);
  34. }
  35. }
  36. const updateSoundButton = () => {
  37. SOUND_BUTTON.textContent = soundEnabled ? '🔊' : '🔈';
  38. SOUND_BUTTON.title = `Sound ${soundEnabled ? 'enabled' : 'disabled'}`;
  39. }
  40. const start = () => {
  41. $('.result')?.remove();
  42. shootingPad?.destroy();
  43. shootingPad = new ShootingPad();
  44. bullets.forEach(c => c.destroy());
  45. bullets.clear();
  46. clouds.forEach(c => c.destroy());
  47. clouds.clear();
  48. Cloud.reset();
  49. initCloudField();
  50. running = true;
  51. }
  52. const gameOver = (result) => {
  53. const resultLabel = document.createElement('div');
  54. resultLabel.className = 'result';
  55. resultLabel.textContent = result;
  56. ROOT.appendChild(resultLabel);
  57. running = false;
  58. }
  59. const loop = () => {
  60. document.title = `${fps()} FPS | CloudInvaders | OLC Codejam 2022`;
  61. CTX.clearRect(0, 0, CANVAS.width, CANVAS.height);
  62. raindrops.forEach(d => {
  63. d.update();
  64. d.draw();
  65. });
  66. if (running) {
  67. let directionUpdated = false;
  68. let isOver = false;
  69. Array.from(clouds).forEach(c => {
  70. c.update(direction);
  71. c.draw();
  72. if (c.x < X_BOUND || c.x > 1 - X_BOUND) {
  73. directionUpdated = true;
  74. }
  75. if (c.y >= GAME_OVER_BOUND) {
  76. isOver = true;
  77. }
  78. if (!c.alive) {
  79. clouds.delete(c);
  80. }
  81. });
  82. if (directionUpdated) {
  83. direction = -direction;
  84. }
  85. if (isOver) {
  86. gameOver('Game over');
  87. }
  88. Array.from(bullets).forEach(b => {
  89. b.update();
  90. b.draw();
  91. if (!b.alive) {
  92. bullets.delete(b);
  93. }
  94. });
  95. shootingPad.update();
  96. shootingPad.draw();
  97. if (clouds.size === 0) {
  98. gameOver('WIN');
  99. }
  100. }
  101. requestAnimationFrame(loop);
  102. };
  103. SOUND_BUTTON.addEventListener('click', () => {
  104. soundEnabled = !soundEnabled;
  105. localStorage.soundEnabled = soundEnabled;
  106. updateSoundButton();
  107. });
  108. document.addEventListener('keypress', () => {
  109. if (!running) {
  110. start();
  111. }
  112. });
  113. initRainEffect();
  114. updateSoundButton();
  115. loop();
  116. gameOver('🌩 Cloud Invaders 🌩');