Game for OLC Code Jam 2022
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

shooting_pad.js 2.2KB

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  1. const keys = {};
  2. document.addEventListener('keydown', (e) => {
  3. keys[e.key] = true;
  4. });
  5. document.addEventListener('keyup', (e) => {
  6. keys[e.key] = false;
  7. });
  8. let blink = false;
  9. setInterval(() => blink = !blink, 200);
  10. const MAX_LIVES = 3;
  11. const INVULNERABILITY_INTERVAL = 2000;
  12. class ShootingPad extends Entity {
  13. constructor() {
  14. super(0.5, 0.95, 0.04, 0.03);
  15. const image = new Image();
  16. image.src = 'img/shooting-pad.svg';
  17. image.onload = () => this.image = image;
  18. this.shootSound = new Audio();
  19. this.shootSound.src = 'snd/shoot.ogg';
  20. this.hitSound = new Audio();
  21. this.hitSound.src = 'snd/hit.ogg';
  22. this.lastShootTime = Date.now();
  23. this.invulnerable = false;
  24. this.lives = MAX_LIVES;
  25. this.initLives();
  26. }
  27. update() {
  28. if (keys['ArrowLeft'] || keys['a']) {
  29. this.x -= VELOCITY[0] * 2;
  30. }
  31. if (keys['ArrowRight'] || keys['d']) {
  32. this.x += VELOCITY[0] * 2;
  33. }
  34. if (this.x < X_BOUND) {
  35. this.x = X_BOUND;
  36. }
  37. if (this.x > 1 - X_BOUND) {
  38. this.x = 1 - X_BOUND;
  39. }
  40. if (keys[' '] && Date.now() - this.lastShootTime >= 300) {
  41. this.lastShootTime = Date.now();
  42. const bullet = new Bullet(this.x, this.y - 0.009);
  43. bullets.add(bullet);
  44. if (soundEnabled) {
  45. this.shootSound.currentTime = 0;
  46. this.shootSound.play().catch(() => { });
  47. }
  48. }
  49. }
  50. draw() {
  51. if (!this.invulnerable || blink) {
  52. super.draw();
  53. }
  54. }
  55. initLives() {
  56. LIVES_LABEL.textContent = `× ${this.lives}`;
  57. }
  58. lifeOver() {
  59. if (this.invulnerable) return;
  60. this.lives--;
  61. this.initLives();
  62. if (soundEnabled) {
  63. this.hitSound.currentTime = 0;
  64. this.hitSound.play().catch(() => { });
  65. }
  66. if (this.lives === 0) {
  67. return gameOver('Game over');
  68. } else {
  69. this.invulnerable = true;
  70. setTimeout(() => {
  71. this.invulnerable = false;
  72. }, INVULNERABILITY_INTERVAL);
  73. }
  74. }
  75. }