#include "bug.h" #include "debuggers.h" #include #include namespace pabloader { Bonus::Bonus(Debuggers* game) : Entity(game, &game->bonusesSprite) { tileDim = { 1, 1 }; #ifdef _DEBUG DEBUG_COLOR = olc::YELLOW; #endif } BonusType Bonus::GetType() { return static_cast(tile.x * 4 + tile.y); } void Bonus::ResetPosition() { Entity::ResetPosition(); rotation = 0; rotationSpeed = 0; } }