#ifndef PLAYER_H #define PLAYER_H #include "entity.h" #include "olcPGE_Common.h" namespace pabloader { class Player : public Entity { public: Player(Awoorwae* game); void Update(float dt) override; void Draw() override; private: int tile = 0; int skin = 0; int tileCounter = 0; bool onGround = false; }; } #endif