#ifndef BONUS_H #define BONUS_H #include "entity.h" namespace pabloader { enum BonusType { BONUS_DEBUGGER = 0, BONUS_UNIT_TEST = 1, BONUS_DOCUMENTATION = 2 }; class Bonus : public Entity { public: Bonus(Debuggers* game); BonusType GetType(); void ResetPosition() override; }; } #endif