#ifndef PLAYER_H #define PLAYER_H #include "entity.h" #include "olcPGE_Common.h" #include "olcPGEX_Sound.h" namespace pabloader { class Player : public Entity { public: Player(Awoorwae* game); olc::rcode Load() override; void Update(float dt) override; void Draw() override; private: int fallSample; }; } #endif