#ifndef AWOORWAE_H #define AWOORWAE_H #include "olcPixelGameEngine.h" #include "player.h" namespace pabloader { class Awoorwae : public olc::PixelGameEngine { private: Player* player; public: Awoorwae() { sAppName = "Awoorwa"; player = new Player(this); } ~Awoorwae() { delete player; } public: bool OnUserCreate() override; bool OnUserUpdate(float fElapsedTime) override; olc::ResourcePack pack; }; } #endif