#ifndef BUTTON_H #define BUTTON_H #include "olcPixelGameEngine.h" #include "game_state.h" #include namespace pabloader { class Debuggers; typedef void (*ButtonAction)(); class Button { public: Button(Debuggers* game, int32_t x, int32_t y, int32_t w, int32_t h, std::string txt, GameState state); void Draw(); bool Update(); void SetText(std::string txt) { text = txt; } private: Debuggers* game; olc::vi2d pos; olc::vi2d size; std::string text; GameState state; bool hover = false; }; } #endif