#ifndef PROGRAMMER_H #define PROGRAMMER_H #include "entity.h" #include "olcPGE_Common.h" namespace pabloader { class Programmer : public Entity { protected: uint32_t tileCounter = 0; bool onGround = false; bool doJump = false; bool walkLeft = false; bool walkRight = false; bool moveDown = false; public: Programmer(Debuggers* game); virtual void Think(); virtual void Update(float dt) override; virtual void Draw() override; bool IsOnGround() { return onGround; } uint8_t GetSkin() { return tile.x; } void UpgradeLevel() { tile.x = std::min(tile.x + 1, tileDim.x - 1); } private: #ifdef _DEBUG olc::vf2d target; #endif }; } #endif