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  1. #ifndef BONUS_H
  2. #define BONUS_H
  3. #include "entity.h"
  4. namespace pabloader {
  5. enum BonusType {
  6. BONUS_DOCUMENTATION = 0,
  7. BONUS_UNIT_TEST = 1,
  8. BONUS_DEBUGGER = 2
  9. };
  10. class Bonus : public Entity {
  11. public:
  12. Bonus(Debuggers* game);
  13. BonusType GetType();
  14. void ResetPosition() override;
  15. };
  16. }
  17. #endif