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- #ifndef BUG_H
- #define BUG_H
-
- #include "entity.h"
-
- namespace pabloader {
- class Bug : public Entity {
- friend class BugParticle;
- public:
- Bug(Debuggers* game);
- };
-
- class BugParticle: public Entity {
- public:
- BugParticle(Debuggers* game);
- void ResetParticle(Bug* bug, uint8_t index);
- };
-
- }
-
- #endif
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