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  1. #ifndef BUG_H
  2. #define BUG_H
  3. #include "entity.h"
  4. namespace pabloader {
  5. class Bug : public Entity {
  6. public:
  7. Bug(Debuggers* game);
  8. void Update(float dt) override;
  9. void Draw() override;
  10. bool IsActive();
  11. void ResetPosition();
  12. void Kill();
  13. private:
  14. int kind = 0;
  15. };
  16. }
  17. #endif