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- #ifndef BUG_H
- #define BUG_H
-
- #include "entity.h"
-
- namespace pabloader {
- class Bug : public Entity {
- public:
- Bug(Debuggers* game);
- void Update(float dt) override;
- void Draw() override;
- bool IsActive();
- void ResetPosition();
- void Kill();
-
- private:
- int kind = 0;
- float rotation = 0;
- int8_t rotationSpeed;
- };
- }
-
- #endif
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