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- #ifndef PROGRAMMER_H
- #define PROGRAMMER_H
-
- #include "entity.h"
- #include "olcPGE_Common.h"
-
- namespace pabloader {
-
- class Programmer : public Entity {
- protected:
- uint32_t tileCounter = 0;
- bool onGround = false;
- bool doJump = false;
- bool walkLeft = false;
- bool walkRight = false;
- bool moveDown = false;
-
- public:
- Programmer(Debuggers* game);
- virtual void Think();
- virtual void Update(float dt) override;
- virtual void Draw() override;
- bool IsOnGround() { return onGround; }
- uint8_t GetSkin() { return tile.x; }
- void UpgradeLevel() { tile.x = std::min(tile.x + 1, tileDim.x - 1); }
-
- private:
- #ifdef _DEBUG
- olc::vf2d target;
- #endif
- };
- }
-
- #endif
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