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debuggers.cpp 7.7KB

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  1. #include "debuggers.h"
  2. #include <algorithm>
  3. #include <cmath>
  4. #include <ctime>
  5. #include <iostream>
  6. #include <random>
  7. namespace pabloader {
  8. std::string& rtrim(std::string& str, const std::string& chars = "\t\n\v\f\r ")
  9. {
  10. str.erase(str.find_last_not_of(chars) + 1);
  11. return str;
  12. }
  13. template <>
  14. float Debuggers::GetRandom<float>(float from, float to)
  15. {
  16. if (from > to) {
  17. std::swap(from, to);
  18. }
  19. std::uniform_real_distribution<float> dist(from, to);
  20. return dist(generator);
  21. }
  22. template <>
  23. int Debuggers::GetRandom<int>(int from, int to)
  24. {
  25. if (from > to) {
  26. std::swap(from, to);
  27. }
  28. std::uniform_int_distribution<int> dist(from, to - 1);
  29. return dist(generator);
  30. }
  31. bool Debuggers::OnUserCreate()
  32. {
  33. std::srand(std::time(0));
  34. if (!olc::SOUND::InitialiseAudio()) {
  35. std::cerr << "Cannot init audio" << std::endl;
  36. return false;
  37. }
  38. if (!pack.LoadPack("debuggers.pgp")) {
  39. std::cerr << "Cannot load resource pack debuggers.pgp" << std::endl;
  40. return false;
  41. }
  42. // Load Player
  43. std::string fileName = "res/player.pgs";
  44. if (!playerSprite.LoadFromPGESprFile(fileName, &pack)) {
  45. std::cerr << "[Load player] File " << fileName << " is not found" << std::endl;
  46. return false;
  47. }
  48. fileName = "res/fall.wav";
  49. playerFallSample = olc::SOUND::LoadAudioSample(fileName, &pack);
  50. if (playerFallSample < 0) {
  51. std::cerr << "[Load fall] File " << fileName << " is not found" << std::endl;
  52. return false;
  53. }
  54. // Load enemies
  55. fileName = "res/enemies.pgs";
  56. if (!enemiesSprite.LoadFromPGESprFile(fileName, &pack)) {
  57. std::cerr << "[Load enemies] File " << fileName << " is not found" << std::endl;
  58. return false;
  59. }
  60. fileName = "res/bug_fall.wav";
  61. bugFallSample = olc::SOUND::LoadAudioSample(fileName, &pack);
  62. if (bugFallSample < 0) {
  63. std::cerr << "[Load bug fall] File " << fileName << " is not found" << std::endl;
  64. return false;
  65. }
  66. fileName = "res/bug_catch.wav";
  67. bugCatchSample = olc::SOUND::LoadAudioSample(fileName, &pack);
  68. if (bugCatchSample < 0) {
  69. std::cerr << "[Load bug catch] File " << fileName << " is not found" << std::endl;
  70. return false;
  71. }
  72. // Load bonuses
  73. fileName = "res/bonuses.pgs";
  74. if (!bonusesSprite.LoadFromPGESprFile(fileName, &pack)) {
  75. std::cerr << "[Load bonuses] File " << fileName << " is not found" << std::endl;
  76. return false;
  77. }
  78. // Load background
  79. fileName = "res/bg.pgs";
  80. if (!backgroundSprite.LoadFromPGESprFile(fileName, &pack)) {
  81. std::cerr << "[Load background] File " << fileName << " is not found" << std::endl;
  82. return false;
  83. }
  84. fileName = "src/programmer.cpp";
  85. auto streamBuffer = pack.GetStreamBuffer(fileName);
  86. if (streamBuffer.data == nullptr) {
  87. std::cerr << "[Load source] File " << fileName << " is not found" << std::endl;
  88. return false;
  89. }
  90. std::istream is(&streamBuffer);
  91. std::string line;
  92. while (std::getline(is, line)) {
  93. if (!rtrim(line).empty())
  94. originalSourceCode.push_back(line);
  95. }
  96. fileName = "res/hover.wav";
  97. hoverSample = olc::SOUND::LoadAudioSample(fileName, &pack);
  98. if (hoverSample < 0) {
  99. std::cerr << "[Load hover] File " << fileName << " is not found" << std::endl;
  100. return false;
  101. }
  102. fileName = "res/click.wav";
  103. clickSample = olc::SOUND::LoadAudioSample(fileName, &pack);
  104. if (clickSample < 0) {
  105. std::cerr << "[Load click] File " << fileName << " is not found" << std::endl;
  106. return false;
  107. }
  108. fileName = "res/music.wav";
  109. bgMusic = olc::SOUND::LoadAudioSample(fileName, &pack);
  110. if (bgMusic < 0) {
  111. std::cerr << "[Load music] File " << fileName << " is not found" << std::endl;
  112. return false;
  113. }
  114. totalLines = originalSourceCode.size();
  115. // Free Memory
  116. pack.ClearPack();
  117. // Creating entities
  118. buttons.push_back(new Button(this, ScreenWidth() / 2 - 64, 100, 128, 16, "Start", STATE_GAME));
  119. buttons.push_back(new Button(this, ScreenWidth() / 2 - 64, 132, 128, 16, "Help", STATE_HELP));
  120. buttons.push_back(new Button(this, ScreenWidth() / 2 - 64, 164, 128, 16, "Quit", STATE_QUIT));
  121. ResetGame();
  122. SwitchState(STATE_MAIN_MENU);
  123. olc::SOUND::PlaySample(bgMusic, true);
  124. return true;
  125. }
  126. bool Debuggers::OnUserUpdate(float fElapsedTime)
  127. {
  128. #ifdef _DEBUG
  129. if (debug) {
  130. if (GetKey(olc::B).bPressed) {
  131. SpawnBug();
  132. }
  133. if (GetKey(olc::N).bPressed) {
  134. SpawnBonus();
  135. }
  136. if (GetKey(olc::P).bPressed) {
  137. SpawnProgrammer();
  138. }
  139. }
  140. if (GetKey(olc::K0).bReleased) {
  141. debug = !debug;
  142. }
  143. #endif
  144. switch (state) {
  145. case STATE_GAME:
  146. case STATE_MAIN_MENU:
  147. return GamePlay(fElapsedTime);
  148. case STATE_PAUSE_MENU:
  149. return PauseMenu(fElapsedTime);
  150. case STATE_GAME_OVER:
  151. return GameOver(fElapsedTime);
  152. default:
  153. return false;
  154. }
  155. }
  156. void Debuggers::DrawMenu()
  157. {
  158. SetPixelMode(olc::Pixel::ALPHA);
  159. FillRect(0, 0, ScreenWidth(), ScreenHeight(), { 0, 0, 0, 160 });
  160. SetPixelMode(olc::Pixel::NORMAL);
  161. DrawString(ScreenWidth() / 2 - 144, 32, "DEBUGGERS", olc::YELLOW, 4);
  162. DrawString(ScreenWidth() - 128, 64, "by Pabloader");
  163. DrawString(ScreenWidth() - 17 * 8 - 2, ScreenHeight() - 10, "OLC Code Jam 2019");
  164. std::string resumeText = state == STATE_PAUSE_MENU ? "Continue" : "Start";
  165. if (buttons.size() > 0) {
  166. buttons.front()->SetText(resumeText);
  167. }
  168. // DrawString(ScreenWidth() / 2 - 144, 100, "SPACE to " + resumeText + " game");
  169. // DrawString(ScreenWidth() / 2 - 144, 116, "H to view help");
  170. // DrawString(ScreenWidth() / 2 - 144, 132, "X to quit");
  171. for (auto& button : buttons) {
  172. button->Update();
  173. button->Draw();
  174. }
  175. if (GetKey(olc::SPACE).bPressed || (GetKey(olc::ESCAPE).bPressed && state == STATE_PAUSE_MENU)) {
  176. SwitchState(STATE_GAME);
  177. }
  178. if (GetKey(olc::H).bPressed) {
  179. SwitchState(STATE_HELP);
  180. }
  181. if (GetKey(olc::X).bPressed) {
  182. SwitchState(STATE_QUIT);
  183. }
  184. }
  185. void Debuggers::SwitchState(GameState newState)
  186. {
  187. switch (newState) {
  188. case STATE_GAME:
  189. if (state == STATE_MAIN_MENU || state == STATE_GAME_OVER) {
  190. ResetGame();
  191. SpawnPlayer();
  192. }
  193. break;
  194. case STATE_MAIN_MENU:
  195. ResetGame();
  196. SpawnProgrammer();
  197. break;
  198. default:
  199. break;
  200. }
  201. state = newState;
  202. }
  203. void Debuggers::ResetGame()
  204. {
  205. for (auto& i : programmers) {
  206. delete i;
  207. }
  208. programmers.clear();
  209. for (auto& i : bugs) {
  210. i->Kill();
  211. }
  212. for (auto& i : bonuses) {
  213. i->Kill();
  214. }
  215. bonusesCatched.clear();
  216. bugsCatched = 0;
  217. bugsCatchedByPlayer = 0;
  218. bugsMissed = 0;
  219. sourceCode = originalSourceCode;
  220. }
  221. void Debuggers::SpawnBug()
  222. {
  223. auto bug = CreateBug();
  224. bug->ResetPosition();
  225. }
  226. void Debuggers::SpawnBonus()
  227. {
  228. auto bonus = CreateBonus();
  229. bonus->ResetPosition();
  230. }
  231. void Debuggers::SpawnPlayer()
  232. {
  233. auto programmer = new Player(this);
  234. programmers.push_front(programmer);
  235. }
  236. void Debuggers::SpawnProgrammer()
  237. {
  238. auto programmer = new Programmer(this);
  239. programmers.push_back(programmer);
  240. }
  241. Bug* Debuggers::CreateBug()
  242. {
  243. for (auto bug : bugs) {
  244. if (!bug->IsActive() || !bug->IsAlive())
  245. return bug;
  246. }
  247. auto bug = new Bug(this);
  248. bugs.push_back(bug);
  249. return bug;
  250. }
  251. Bonus* Debuggers::CreateBonus()
  252. {
  253. for (auto bonus : bonuses) {
  254. if (!bonus->IsActive())
  255. return bonus;
  256. }
  257. auto bonus = new Bonus(this);
  258. bonuses.push_back(bonus);
  259. return bonus;
  260. }
  261. bool Debuggers::OnUserDestroy()
  262. {
  263. olc::SOUND::DestroyAudio();
  264. return true;
  265. }
  266. }