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game_state.h 205B

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  1. #ifndef GAME_STATE_H
  2. #define GAME_STATE_H
  3. namespace pabloader {
  4. enum GameState {
  5. STATE_MAIN_MENU,
  6. STATE_GAME,
  7. STATE_PAUSE_MENU,
  8. STATE_GAME_OVER,
  9. STATE_HELP,
  10. STATE_QUIT
  11. };
  12. }
  13. #endif