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- #ifndef BONUS_H
- #define BONUS_H
-
- #include "entity.h"
-
- namespace pabloader {
-
- enum BonusType {
- BONUS_DEBUGGER = 0,
- BONUS_UNIT_TEST = 1,
- BONUS_DOCUMENTATION = 2
- };
-
- class Bonus : public Entity {
- public:
- Bonus(Debuggers* game);
- BonusType GetType();
- void ResetPosition() override;
- };
- }
-
- #endif
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