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  1. #ifndef BUG_H
  2. #define BUG_H
  3. #include "entity.h"
  4. namespace pabloader {
  5. class Bug : public Entity {
  6. friend class BugParticle;
  7. public:
  8. Bug(Debuggers* game);
  9. };
  10. class BugParticle: public Entity {
  11. public:
  12. BugParticle(Debuggers* game);
  13. void ResetParticle(Bug* bug, uint8_t index);
  14. };
  15. }
  16. #endif