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- /*
- olcPGEX_Sound.h
-
- +-------------------------------------------------------------+
- | OneLoneCoder Pixel Game Engine Extension |
- | Sound - v0.3 |
- +-------------------------------------------------------------+
-
- What is this?
- ~~~~~~~~~~~~~
- This is an extension to the olcPixelGameEngine, which provides
- sound generation and wave playing routines.
-
- Special Thanks:
- ~~~~~~~~~~~~~~~
- Slavka - For entire non-windows system back end!
- Gorbit99 - Testing, Bug Fixes
- Cyberdroid - Testing, Bug Fixes
- Dragoneye - Testing
- Puol - Testing
-
- License (OLC-3)
- ~~~~~~~~~~~~~~~
-
- Copyright 2018 - 2019 OneLoneCoder.com
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions
- are met:
-
- 1. Redistributions or derivations of source code must retain the above
- copyright notice, this list of conditions and the following disclaimer.
-
- 2. Redistributions or derivative works in binary form must reproduce
- the above copyright notice. This list of conditions and the following
- disclaimer must be reproduced in the documentation and/or other
- materials provided with the distribution.
-
- 3. Neither the name of the copyright holder nor the names of its
- contributors may be used to endorse or promote products derived
- from this software without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
- Links
- ~~~~~
- YouTube: https://www.youtube.com/javidx9
- Discord: https://discord.gg/WhwHUMV
- Twitter: https://www.twitter.com/javidx9
- Twitch: https://www.twitch.tv/javidx9
- GitHub: https://www.github.com/onelonecoder
- Homepage: https://www.onelonecoder.com
- Patreon: https://www.patreon.com/javidx9
-
- Author
- ~~~~~~
- David Barr, aka javidx9, �OneLoneCoder 2019
- */
-
-
- #ifndef OLC_PGEX_SOUND_H
- #define OLC_PGEX_SOUND_H
-
- #include "olcPixelGameEngine.h"
- #include <istream>
- #include <cstring>
- #include <climits>
-
- #include <algorithm>
- #undef min
- #undef max
-
- // Choose a default sound backend
- #if !defined(USE_ALSA) && !defined(USE_OPENAL) && !defined(USE_WINDOWS)
- #ifdef __linux__
- #define USE_ALSA
- #endif
-
- #ifdef __EMSCRIPTEN__
- #define USE_OPENAL
- #endif
-
- #ifdef _WIN32
- #define USE_WINDOWS
- #endif
-
- #endif
-
- #ifdef USE_ALSA
- #define ALSA_PCM_NEW_HW_PARAMS_API
- #include <alsa/asoundlib.h>
- #endif
-
- #ifdef USE_OPENAL
- #include <AL/al.h>
- #include <AL/alc.h>
- #include <queue>
- #endif
-
- #pragma pack(push, 1)
- typedef struct {
- uint16_t wFormatTag;
- uint16_t nChannels;
- uint32_t nSamplesPerSec;
- uint32_t nAvgBytesPerSec;
- uint16_t nBlockAlign;
- uint16_t wBitsPerSample;
- uint16_t cbSize;
- } OLC_WAVEFORMATEX;
- #pragma pack(pop)
-
- namespace olc
- {
- // Container class for Advanced 2D Drawing functions
- class SOUND : public olc::PGEX
- {
- // A representation of an affine transform, used to rotate, scale, offset & shear space
- public:
- class AudioSample
- {
- public:
- AudioSample();
- AudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr);
- olc::rcode LoadFromFile(std::string sWavFile, olc::ResourcePack *pack = nullptr);
-
- public:
- OLC_WAVEFORMATEX wavHeader;
- float *fSample = nullptr;
- long nSamples = 0;
- int nChannels = 0;
- bool bSampleValid = false;
- };
-
- struct sCurrentlyPlayingSample
- {
- int nAudioSampleID = 0;
- long nSamplePosition = 0;
- bool bFinished = false;
- bool bLoop = false;
- bool bFlagForStop = false;
- };
-
- static std::list<sCurrentlyPlayingSample> listActiveSamples;
-
- public:
- static bool InitialiseAudio(unsigned int nSampleRate = 44100, unsigned int nChannels = 1, unsigned int nBlocks = 8, unsigned int nBlockSamples = 512);
- static bool DestroyAudio();
- static void SetUserSynthFunction(std::function<float(int, float, float)> func);
- static void SetUserFilterFunction(std::function<float(int, float, float)> func);
-
- public:
- static int LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr);
- static void PlaySample(int id, bool bLoop = false);
- static void StopSample(int id);
- static void StopAll();
- static float GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep);
-
-
- private:
- #ifdef USE_WINDOWS // Windows specific sound management
- static void CALLBACK waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2);
- static unsigned int m_nSampleRate;
- static unsigned int m_nChannels;
- static unsigned int m_nBlockCount;
- static unsigned int m_nBlockSamples;
- static unsigned int m_nBlockCurrent;
- static short* m_pBlockMemory;
- static WAVEHDR *m_pWaveHeaders;
- static HWAVEOUT m_hwDevice;
- static std::atomic<unsigned int> m_nBlockFree;
- static std::condition_variable m_cvBlockNotZero;
- static std::mutex m_muxBlockNotZero;
- #endif
-
- #ifdef USE_ALSA
- static snd_pcm_t *m_pPCM;
- static unsigned int m_nSampleRate;
- static unsigned int m_nChannels;
- static unsigned int m_nBlockSamples;
- static short* m_pBlockMemory;
- #endif
-
- #ifdef USE_OPENAL
- static std::queue<ALuint> m_qAvailableBuffers;
- static ALuint *m_pBuffers;
- static ALuint m_nSource;
- static ALCdevice *m_pDevice;
- static ALCcontext *m_pContext;
- static unsigned int m_nSampleRate;
- static unsigned int m_nChannels;
- static unsigned int m_nBlockCount;
- static unsigned int m_nBlockSamples;
- static short* m_pBlockMemory;
- #endif
-
- static void AudioThread();
- static std::thread m_AudioThread;
- static std::atomic<bool> m_bAudioThreadActive;
- static std::atomic<float> m_fGlobalTime;
- static std::function<float(int, float, float)> funcUserSynth;
- static std::function<float(int, float, float)> funcUserFilter;
- };
- }
-
- #endif // OLC_PGEX_SOUND
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