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@@ -93,13 +93,13 @@ bool Debuggers::GamePlay(float fElapsedTime)
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}
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auto programmersSize = programmers.size();
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- if (bugsCatchedByPlayer >= 15 * programmersSize * programmersSize * programmersSize && player->GetSkin() < programmersSize) {
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+ if (bugsCatchedByPlayer >= 15 * programmersSize * programmersSize && player->GetSkin() < programmersSize) {
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player->UpgradeLevel();
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SpawnBug();
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SpawnProgrammer();
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}
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- if (bugsCatched > 10 * bugsSize) {
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+ if (bugsCatched > 12 * bugsSize) {
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SpawnBug();
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}
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