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player.h 336B

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  1. #ifndef PLAYER_H
  2. #define PLAYER_H
  3. #include "entity.h"
  4. #include "olcPGE_Common.h"
  5. #include "olcPGEX_Sound.h"
  6. namespace pabloader {
  7. class Player : public Entity {
  8. public:
  9. Player(Awoorwae* game);
  10. olc::rcode Load() override;
  11. void Update(float dt) override;
  12. void Draw() override;
  13. private:
  14. int fallSample;
  15. };
  16. }
  17. #endif